![]() The fact that I couldn’t make my own character upset me when I first started up the game, but after a while, I’d come to actually grow a bit fond of William. Some liked the Irish sailor William and his journey to the foreign land of Japan, some definitely didn’t, and some-like yours truly-ended up incredibly conflicted. The original Nioh was notorious for its decision to give players a predefined hero. ![]() One of the biggest answers to that question comes right at the outset of Nioh 2: the ability to create your own protagonist. With an option for gaining your stamina (Ki) back from a well-times Ki Pulse, an incredibly deep loot system, and its world steeped in Japanese history and folklore, Nioh really was something special, and many (including myself) wondered what might be next. Thankfully, while the inspiration was undeniable, the game was very much its own thing, with a level of combat aggressiveness that wouldn’t be seen on the Souls side until Bloodborne. Tired comparisons to FromSoftware’s work must be made, like it or not, because when Nioh released after 13 years of development hell, that was the path that finally got the project to market. It quickly came back to me just how wonderful Team Ninja’s take on the world of Dark Souls clones is, however. ![]() I mean, I greatly enjoyed the original-as you can remind yourself of by going back to my review-but I hadn’t been sitting around thinking that there was a Nioh-shaped hole in my heart needing to be filled. It was during the first hour of playing Nioh 2 that the realization fully hit me, and it wasn’t something I’d anticipated.
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