Touhou Hisouten ~ Scarlet Weather Rhapsody - Yukari can wrap around either wall as an escape technique.Bonus points due to it appearing to Reimu herself that she's only flying in a straight line and apparently unaware she's doing it. Touhou Eiyashou ~ Imperishable Night - Reimu can do this if you fight her in Stage 4.In a stroke of game design genius, this power is required to get past a solid impassable wall in the last stage. In the MSX version of Parodius, one of the powerups simply turns left-right wraparound on for 30 seconds.Some of the invaders in the Space Invaders Extreme series wrap around right-to-left, descending a little lower as they do so.Astro Man's stage in Mega Man 8 has horizontal wraparound.Worluk, however, would use them to quit the level entirely. Wizard of Wor similarly featured Escape Doors connecting the left and right ends of the dungeon mazes for players.The monsters can use them just as well as Pac-Man can, but only Pac-Man goes through them at full speed. Most Pac-Man games contain one or more "tunnels" that wrap around to the opposite side of the screen.In the Atari 2600 version of the game, a player can wrap around without losing a life, depending on difficulty settings. Frogger has the assorted obstacles and platforms wrap around, but if the player tries it, they lose a life instead.Kid Icarus displays this to take advatnage of its reliance on vertical level design.They're marked with arrow-shaped signs reading "THRU". Popeye, but only on the top floor of the first stage (with Popeye and Olive's houses) and the second floor of the second stage (with the springboard).Super Mario Galaxy and its sequel provide the same effect without the hyperspace element by having some side-scrolling levels in a cylinder.For technical reasons, neither Super Mario Maker nor (despite adding vertical sub-areas) Super Mario Maker 2 make this possible. (single-screen, but still allows Mario and Luigi to wrap around), Wrecking Crew (which has a horizontal wraparound passage on every floor), Super Mario Bros. Many 2D games have this in vertical levels or areas, to ease the climbing or descending process: Mario Bros.
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